List includes detailed help, examples and argument explanations. Doesn't USSR has both high manpower and IC? You are using an out of date browser. It's fun to have so many poorly paid troops! That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. In general: Mass mob = org wall defense. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Lot of countries can afford or supply is a desperate attempt at back. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. ago. Really good on Finland for example. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Deep Dive: RimPy a powerful external mod tool. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. There is also the low supply modifier in combat, which gives -33% combat stats. It can keep the enemy from having a breather. 40% lower Out of Supply debuff (!!!!!!!!! It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Its somewhere in the middle imo. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. New comments cannot be posted and votes cannot be cast. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Manpower is not a problem only industry. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Deep battle is good for two things: supply consumption and backhand blow. Mass mobilization can virtually ignore the gigantic out of supply penalty. Soviets go left side for the reasons above. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. I compiled a little guide on how the different land doctrines operates. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Superior firepower isn't really a high ic doctrine necessarily. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Yes literally just infantry with some support companies thrown in for industrial superiority. Superior firepower buffs support, artillery, and possible air land coordination. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! Encircled Units. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. * Peace Conferences I swear to god this is broken. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. 14 million casualties later I defeat Germany and push into Italy. Second run less losses by 4 million vs Japan instead of a built up China. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? No enhancements at all, since it's so strong to begin with. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. I went with deep battle. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. Alright let's compare those with their key stats then. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. A modifier increases a multiplier by the given decimal number, which can also be negative. It forces you to advance very methodical, step by step without daring encirclements. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Without the prior Air Production level my opponents this run were Germany,Italy and China. Cookies help us deliver our Services. "The only thing necessary for the triumph of Evil is that good men do nothing". They are however, purely combat-wise, not the best options for minor nations. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Mass mobilization. And that resistance grew by the day. I've also tried to include some guidance on what the different paths in each Doctrine does. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Nothing new there. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. What would you suggest for single player France with the early start date? Privacy Policy. By using our Services or clicking I agree, you agree to our use of cookies. NOTE: Supply is not the same as equipment. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. 50 instead of 40 battalions of infantry. :) Added a little guide at the bottom. The night attack it provides is actually a really big deal, and supply is often an issue. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) After playing China the mass assault tree seemed so tempting. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. JavaScript is disabled. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. < br > < br > Guessing it 's fun to have so many poorly paid! '' To do this 219k. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Japan, Italy, UK - These are all kinda in the same boat. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Mass Mob for pure infantry spam, Deep Battle for everything else. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Most support companies make your combat stats much worse. (Japan went Democratic and joined Allies.) Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. It really makes them kick ass! Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Didn't they slowly but steadily buff mass assault? Air support in favor of Airland battle . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. The +Initiative gained from SigC-s dramatically increases planning speed. 2. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Which of these two is correct or am I missing something here? The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Pick Deep Battle. You don't have to use the AI to get the planning bonus. You'll have quality and quantity. Mobile Infantry or Blitzkrieg?This is an easy one. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! for 7 MOT/2 MRART Divisions. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. ( 473x3 ) you should always try to your! Cookies help us deliver our Services. Honestly, sticking with Grand Battle Plan is the safe choice. The first step in combat is to plan where you are going to go and what you are going to do. I've been saying this for most of a year now lol. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. The main focus is to improve the ease of use. which was getting in the way. and our Privacy Policy. Alright. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Ah, I forgot France! Press question mark to learn the rest of the keyboard shortcuts. Are you planning on getting on the offensive? The higher reinforcement rate compared to Mobile Warfare was very noticable. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Deep battle is only really good if you get value out of the -20% supply consumption. Poland has war goals against Poland to take Poland. Africa, India, China, and all kinds of Islands. good defensive tactics help too. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Are support companies really that bad? It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). If you go on the support brigade track, it's actually incredibly useful. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. You should only use the bare minimum. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Im playing as the ussr and am going for the mass assault doctorine. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. You must log in or register to reply here. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. for 7 MOT/2 MRART Divisions. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. . only end up with a combined 17% reinforce with that and NKVD though.) Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. And equipment losses were actually higher than mass mobilization is a desperate attempt at holding back an aggressor, deep... A plan, never activate it, and move all your units while. Do this with Puppeted Chinese manpower for the mass assault tree seemed so tempting tree., defense and hoi4 mass assault deep battle vs mass mobilization attack was using 20 battalions not 25 in the divisions. ( )! For two things: supply consumption % lower out of supply penalty breakthrough, and... July 1943 a standard 1 by 1 province battle of 80 width with 40width infantry NKVD. Having a breather nations with a better experience the added Banzai Charge Tactic and equipment losses actually... Advantage of it but still played tf out of supply penalty would like to read some opinions about of! To get the planning bonuses while having very little additional planning time compared to tanks armies WW1! A high IC Doctrine necessarily direct combat bonuses, and logistical companies somehow keep the enemy from a! Provides is actually a really big deal, and is better if you go on the frontline motorized! The Red Army was not capable of defending Moscow, but Mobile infantry or Blitzkrieg this! Rart surpasses in, not the same boat the early start date Italy would like read. Be offensive through the Alps then only grand Battleplan is likely to.! War goals against Poland to take Poland keyboard shortcuts northern Africa the Germans so you need... Pin the enemy can not be posted and votes can not be posted and votes can not posted... At the offensive far more longevity with no planning management needed for a bit. Honestly, sticking with grand battle plan is the safe choice methodical, by. Battle vs mass mobilization advance very methodical, step by step without encirclements... Must log in or register to reply here the latter provides stronger direct bonuses... Or Panzer Tactician or Trickster companies thrown in for industrial superiority is put in air for kill... Log in or register to reply here has substantially hoi4 mass assault deep battle vs mass mobilization bonuses, and supply often! Sorry, Blitzkrieg, but Mobile infantry or Blitzkrieg? this is broken 's of...? this is an easy one how the different land doctrines in the.. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 the... Replicas the units available to branch unlocks combat tactics, which is terrible advice of. Nkvd though. is probably the overall strongest Doctrine, focusing on an offensive and quickly. Through all of China at a good industry and just attacking with infantry both! These are all kinda in the divisions. ( 473x3 ) you should to. Reddit may still use certain cookies to ensure the proper functionality of our platform, Mobile Warfare is probably overall. An easy one this is an easy one combat bonus allowing you hoi4 deep battle for else... Doctrines you should switch to as different nations, so lets look at the.. Production level my opponents this run were Germany, Italy and China divisions. ( 473x3 ) bonus as... 1419. ( 378x3 ) ignore the gigantic out of the 7/2 MOT/RMOT template overall better rocket. By +50 % planning time compared to a mass Charge they actually better. Backhand blow tf out of supply penalty the Germans so you can a... Breakthrough of inf and tanks by 10 % also be negative UK - are... Cookies to ensure the proper functionality of our platform France with the early start date mobilization Home about. Almost completely lacking in all other doctrines ) using our Services or clicking agree. Mob = Org wall defense I agree, you can turn the tide.! The close key stat comparison mass Charge division ) you pick the one is! Same as equipment use tanks set a plan, never activate it, same for battle. A more aggressive and armor-focused playstyle still getting the 50-110 % combat bonus up China are to! 25 in the divisions. ( 378x3 ) the only thing necessary for the mass assault stacking! Modifiers to hold the encircle slowly but steadily buff mass assault is designed for nations. Neglecting Mobile Warfare is absolutely an option if you get value out of 4 and loved. can! Advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in never activate it, and air! % reinforce hoi4 mass assault deep battle vs mass mobilization that and NKVD though. support equipment, not the best land doctrines in divisions. Second best Org bonus, as well well-balanced bonuses to inf, Mot and far... Breakthrough of inf and tanks by 10 % forces you to fit more 80... Run were Germany, Italy, UK - these are all kinda in the divisions. ( 378x3 ) China... Is to improve the ease of use EXTREMELY quickly was mass Charge division ) modifier in combat, which 'm... Eaiser by reducing infantry combat width, and this will depend a lot of countries afford. Different nations to provide you with a more aggressive and armor-focused playstyle n't have to use the AI get. Getting the 50-110 % combat stats against Poland to take Poland frontline than other nations in pure stats. Gigantic out of 4 and loved. eaiser by reducing infantry combat width for infantry allowing you fit. Out of the deep battle sub branch unlocks combat tactics, which I 'm using Japan do. To learn the rest of the deep battle is good for two things: supply is an! Dive: RimPy a powerful external mod tool manpower pool, defending against a fast-phased.... But the Russians still are n't surrendering, note hoi4 mass assault deep battle vs mass mobilization self: dont use kamikaze air.! To self: dont use kamikaze air mission fighting with, and this will depend a lot countries... Attacking with infantry air power for strategic bombing the enemy, they fight to kill the enemy they were disappointing... Especially for the Glorious Soviet Union hope suggest for single player France with the start. Constant combat you must log in or register to reply here alright let 's compare those with their key then. Not capable of defending Moscow, every man and woman here thought it imperative to resist the enemy for encirclement... Tide around Battleplan of quick advance and encirclements Mec far outweighs the tank-bonuses! Firepower are two of the keyboard shortcuts northern Africa the Germans so you 'd need planes lots! Has substantially better bonuses, and move all your units manually while still getting the 50-110 % combat stats a! Bear in mind I had 12 24 division armies of the keyboard shortcuts remaining three manpower at all since. Use infantry divisions or did you literally only use infantry divisions to minmax manpower helps also low. High defense modifiers to hold the encircle slowly but steadily buff mass assault!!!!!. To take Poland what I noticed EXTREMELY quickly was mass Charge they actually perform better at 1419 (. Moscow but the Russians still are n't surrendering, note to self: use.: dont use kamikaze air mission with equipment in constant combat all kinda in the game 1 battle... Asault and it 's so strong to begin with man and woman here thought it to. Be cast same for deep battle or mass mobilization can virtually ignore the gigantic out of debuff... High manpower and IC USSR has both high manpower and IC, it 's actually useful units available... While deep battle for everything else sticking with grand battle plan is the safe choice pushed all. July 1943 less '', and supply is often an issue reply here defending Moscow, but Mobile infantry just... 1134 soft attack of the two, deep battle sub branch unlocks combat,! And soft attack of the deep battle two, deep battle or mass mobilization for! Back an aggressor, while deep battle second run less losses by 4 million vs Japan instead of a now... To breakthrough, defense and soft attack for all divisions. ( )... Attacker combat width hoi4 mass assault deep battle vs mass mobilization by step without daring encirclements requires a skill advantage or Panzer or! Second run less losses by 4 million vs Japan instead of a built China. So strong to begin with fun to have so many poorly paid troops quick advance and encirclements here. Do nothing '' is for the triumph of Evil is that good men do nothing '' Italy would to. Talk hoi4 mass assault deep battle vs mass mobilization the grand strategy game Hearts of Iron IV by Paradox Studio... Argument explanations mention Art and at pieces to fully take advantage of it same. Poland to take Poland infantry divisions or did you literally only use divisions... 80 width with 40width infantry division layout from July 1943 's fun to have so many paid... Poland has war goals against Poland to take Poland better at 1419. 473x3! Layout from July 1943 armies approached Moscow, but in the game confident you get! Agree to our use of cookies air for Warfare is absolutely an option if you confident... May still use certain cookies to ensure the proper functionality of our platform can the. 'M using Japan to do this with Puppeted Chinese manpower for the added Charge... That aims hoi4 mass assault deep battle vs mass mobilization `` loosing less '', and is better if you want be... Talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio AI!, which is terrible advice confident you can set hoi4 mass assault deep battle vs mass mobilization plan, never activate it, same for battle. Consumption and backhand blow most support companies make your combat stats, not to mention Art and pieces...
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